Children's Party Games
Childrens Party Games

Hunt The Thimble

Despite it's rather old fashioned title, children do love to hunt for hidden prizes. Lollipops
are a good substitute for thimbles and the game starts with the children hiding their eyes
while the organiser hides the first item. The children are then allowed to open their eyes
and search the room for the prize. Needless to say the finder keeps the prize and the
children all hide their eyes again for round two. With a little ingenuity the children can be
kept guessing for quite a while. It is also a good idea to hide one or two extra ones
before the party starts. This way if you spot anyone peeping you can make a big show of
hiding the lollipop in one location but in reality not hiding it at all. When the children do
not find the prize they continue looking until they discover one of your previously hidden
ones. If you are concerned about the children pulling your room to pieces in their
excitement, you should lay down a few ground rules at the start such as: "no prizes will
be hidden inside cupboards, priceless Ming vases" etc. You can even tell the children
that there will always be a part of the prize visible so that they do not have to move or
open anything. A good game for the start of the party.

Musical Bumps

A good one for tiring the children out! The guests jump up and down or dance to a jolly
piece of music until you turn it off. They then have to sit down as fast as they can with the
last one down being out. The last child left in the game is the winner.

Musical Statues

Once again the guests jump or dance to the music and when it is turned off they must
stand as still as possible in whatever position they happen to be in. Anyone spotted
moving is out and again the last child in the game wins. Make sure you keep the ones
who are out occupied by sitting them down in front of you and giving them the "important"
job of helping to judge the contest.

Musical Chairs

A fun game but requiring both space and a sufficient supply of chairs. Well suited to
parties in village halls or similar large rooms. Two rows of chairs are set out back to
back, the total number of chairs being one less than the number of children. When the
music is played the children parade around the chairs and when it stops they must try
and sit down. Only one child per chair is allowed and the remaining child is out. The
game continues with one chair being removed each time until a winner is found. To
ensure that the ones who are out are kept occupied, sit them on the next chair to be
removed so that they may watch and help to judge the contest. If space is at a premium
try substituting cushions for chairs or even flat pieces of card which the children have to
stand on when the music stops.

Pass The Parcel

Perhaps the most played of all party games. Prior to the party a parcel is prepared
consisting of a main prize wrapped in multiple layers of paper. Each layer of paper may
also contain a smaller token prize. The children all sit in a circle on the floor and when
the music is played, the parcel is passed around the circle from child to child. Each time
the music stops, the child who is holding the parcel may remove one wrapper. At this
point they may also be asked to perform a forfeit such as singing a song, saying a
rhyme, or telling a joke. If you are feeling inventive you can come up with many other
simple forfeits (forfeits are not recommended if there are a large number of wrappers).
The child then claims the prize wrapped in that layer and the game continues in similar
vain until the last wrapper is removed and the main prize is won. Tip. Contrary to popular
belief, most children do not enjoy sitting round in a circle twiddling their thumbs watching
a seemingly endless array of assorted paper being ripped off a parcel. True the first few
goes can be fun but by the time the fifteenth wrapper is torn away to reveal yet another
chewy sweet it begins to get a tadd tedious. Especially as by this time the adults are,
none to subtly, snatching the parcel from the hands of those who have "already had a go"
and thrusting it at those less fortunate, regardless of a little thing called fair play. All of
this can be avoided by looking at the game from a different angle. Firstly it is not
necessary to have enough wrappers on the parcel for every child to have a go. Far better
to have a small number say six or seven and work out some nice forfeits for each lucky
winner. Have one main prize in the middle and award a smaller prize to each individual
winner. Of course this means that some children will not get to take off a wrapper but far
more importantly the game remains fresh and exciting. Played like this, Pass the Parcel
can fill fifteen to twenty minutes of the party and be very enjoyable.

Pin The Tail On The Donkey

Still much enjoyed by children of all ages. Kits for this game can be fairly easily
purchased in your local party shop. All you need is a fairly large picture of the donkey
minus it's tail and a separate pin on or stick on tail. The picture is fixed to a pin board or
similar and the children take it in turns to be blindfolded and attempt to fix the tail in the
correct place on the donkey. The winner is the one who gets the closest and runner-up
prizes can be presented to the others.

(Over 7's)

Simon Says

The children all stand facing the organiser who asks them to duplicate his or her actions
by saying "Simon Says do this" followed by the action (hands in the air, stand on one leg,
touch your ear, etc). Any action preceded by the words "do this" without the "Simon Says"
part are not to be duplicated. Each time a child performs a "do this" action they join the
panel of judges until a winner is found. Variations on this theme include using the name
"O'Grady" instead of Simon and, to make it really quick fire, the name can be dispensed
with altogether using "do this" for the actions to be duplicated and "do that" for the no
reaction ones.

Spin The Bottle

TThis is a variation on Pass The Parcel, an empty bottle being used to select children for
forfeits. The guests sit in a circle and the bottle is placed on its side in the middle. The
first spin is performed by the party organiser and when the bottle comes to a standstill
whoever it is pointing to is asked to perform a forfeit for a prize. A good idea is to have a
list of about ten forfeits which can range from simple counting exercises to song singing,
etc. The children can be given a choice of number from one to ten and have to do the
forfeit for that number. Spin the bottle can also be used as a great way to run an
organised present opening at a birthday party.

Bingo

If you have never tried this game at a birthday party you will be amazed at how enjoyable
this game is. Inexpensive Bingo sets are generally available in toy stores and books of
Bingo tickets can usually be obtained at stationers. You will need to make sure that you
have enough pencils or pens for everyone to have one and away you go. Most Bingo
tickets are double sided so you can play two complete games. You call out the numbers
and award the prize to the first person to correctly cross off all of theirs. You can add extra
excitement by choosing a winning line to try for first before going for the full card. An
interesting variation on this is Reverse Bingo. Here, everyone is given a Bingo ticket.
They all stand up while numbers are called out. If one of their numbers is called they
must sit down and the last one standing is the winner.

Disco Dice

As they grow older children very quickly become interested in the current music charts. A
great way of using this at a party is to play the Disco Dice game. The children sit in a
circle and are handed a dice. The larger the dice the better. Educational suppliers and
some toy stores sell giant foam dice which are ideal but a large regular dice is just as
good. The children take it in turns to roll the dice calling out the numbers as it goes
around the circle. The first child to throw the number "1" is asked to stand and listen to
one of a selection of songs. They have to try and guess either who is singing on the
recording or what it is called. (Giving the child two options will assist their chances of
getting the right answer). The rest of the children will want to call out the answer if they
know it but you should ask them not to do this. Instead they can put up their hand if they
think they know. If after a while the selected child does not come up with the answer, you
can assist them with clues. The dice then continues round the circle being thrown by
each child in turn until the number "2" is thrown. The song guessing is then repeated
with a new tune and so the game goes on until all six numbers have been thrown in
order and hopefully you have six winners. In the event that the same child throws the
correct number more than once they may pass their go on to a friend of their choice.

Limbo

In it's simplest form this game could be played by suspending a broomhandle between
two chairs. The children take turns in trying to get under the bar without dislodging it or
touching the floor with anything other than their feet. The problem with this simple
method is that varying the height of the bar is quite tricky, unless you pile books of equal
height on both chairs at the start and remove them gradually as you go along. A
broomhandle is also quite heavy and might fall on an unsuspecting child so use
bamboo cane such as is available at garden centres. If you want to go the whole hog
and are handy at D.I.Y. you can fairly quickly knock up two wooden posts that will stand
upright. Add some nails at regular intervals to support the stick and mark each position
with coloured tape or paint for easy location. Allow the children to have a few practice
goes with the bar at different heights and then line them up for the Limbo contest. Each
time a round is completed the stick comes down a notch until you start to catch people
out. These children then sit in front of the Limbo set to act as judges until a winner is
found. If you get down to only a few children and on the next go they are all caught then
the competition is a draw.

Memory Game

This is a game which could be played in teams but is probably more fun on an individual
basis. Prior to the party find about twenty suitable items which will fit on a large tray. The
children sit on the floor or round a table and the tray is placed in front of them. They are
aloud to view the contents for a minute or two and then the tray is removed. Each child is
given a piece of paper and something to write with. They have to put their name at the top
and write down as many of the items as they can remember from the tray inside a given
time span. When the time is up the papers are collected in and checked against the tray.
The winner is the one who remembered the most items. If you wish you can let the
children mark each others papers.

Name Game

At the start of the party the children are given a piece of paper and a pencil or pen. On the
word "go" they have to try and collect the signatures of every child present including their
own signature. This is not as easy as it sounds as they will need to constantly check
their lists to see who they have or haven't got yet. The winner is the first one up to the
organiser with a full list and you can also give prizes for second and third. It is a good
idea to prepare a checklist of names before the party.

Odds & Evens

The children dance or jump around to music and when it stops they have to choose a
side of the room to stand on. Let's say the left hand side is designated the "odd" side
and the right hand side "even". Once they have made up their minds a dice is thrown. If it
lands on an odd number all the "odds" are out and if it is an even number the "evens" are
out. The remainder of the children play on, choosing odds or evens each time the music
stops, until a winner is found.

Over & Under

The children are divided into two or more teams depending on numbers. The team
members stand behind each other and each leader is given a balloon. The balloon must
be passed down the line by going over the leaders head to the next child who passes it
through their legs to the next one who in turn passes it over their head. In this way the
balloon travels down the line to the last child who runs round to the front and starts
again. This continues until the team leader is back at the front with the winning team
being the first ones to finish.

Number 6

Required are 6 sheets of A4 paper with the number 1 - 6 written large, music and a large
Dice. Place the sheets round the room allowing enough room for children to stand near
them. Play the music for 10-15 seconds during which time the kids should choose a
number and stand by it. They are not allowed to chose number 6. Once the music has
stopped and all children are by a number, throw the dice. Anyone on that number is out
and goes to the number 6. If 6 is thrown then everyone is back in the game. If no one is
on the thrown number just carry on. A small prize for the winners goes down well.

Knight Of The Castle

Required are 1 blinfold, 2 chairs and an inflatable hammer or similar ("sword"). Place 1
child in the centre of the two chairs. Explain the chairs are the gate to a castle and your
bold knight is the guardian of the gate. He/she (birthday girl/boy to start) has to stop
anyone getting through by touching them with the "sword". Give them the "sword", and
then blindfold them. Everyone sits down in front of the chairs and the knight and only go
when told to. This stops the wild stampede. One at a time they try to pass the knight and
anyone touched by the "sword" has to go back and try again. Once through they sit down
on the other side. When finished let the knight pick the next guardian. The game can be
made easier and harder by increasing or decreasing the space between the chairs.


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Children's Party Games
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